Game-ready cyberpunk pistol created for my Motoko Kusanagi fan art project.
The goal was to design and produce a weapon that matched the character’s retro cyberpunk direction while remaining believable as a real-time prop.
Responsibilities: hard-surface modeling, UVs, baking, texturing, look development, and Unreal Engine rendering.
Software: 3ds Max, Substance Painter, Unreal Engine 5.