Fan art character project based on Motoko Kusanagi from Ghost in the Shell.
I created this piece to strengthen my full character pipeline, from sculpting and modeling to texturing, rigging, and Unreal Engine presentation.
Responsibilities: sculpting, modeling, retopology/cleanup, UVs, texturing, rigging, lookdev, and rendering.
Software: ZBrush, Blender, Substance Painter, Unreal Engine.
The goal was to translate the character into a real-time 3D presentation while keeping a retro cyberpunk aesthetic.