Realistic figurine study based on a real-life Iron Giant toy.
This project focused on hard-surface modeling, material creation, and V-Ray lighting inside 3ds Max. I explored a mix of procedural V-Ray materials and texture-based materials on traditionally unwrapped models.
The goal was to recreate the hand-painted feel, surface wear, and intimate workshop lighting of a collectible object.
Responsibilities: modeling, UVs, material creation, lighting, rendering.
Software: 3ds Max, V-Ray.